Saturday, May 12, 2018

Personae Dramatis and Locations of Note

The members of the Queer - an unlikely crew of "strange," up and coming spirit smugglers.  

Cricket - young, androgynous Skovalander urchin - the Lurk (Michael)

Flews - thick, black-mouthed Tycherosi woman - the Hound (J Stowe)

S.B.D. - tough, gruff criminal saboteur from the Dagger Isles - the Leech (Ezra)

Gyr - androgynous, self-proclaimed noble Akorosian in fancy dress - the Slide (John)

Parva the Strange - dapper Severosian academic - the Whisper (J Battle)


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NPCs of note:

Bowmore Family - One of the wealthiest and more powerful clans in Duskwall. Major players in the Leviathan oil trade, who have expanded their holdings and influence throughout the city. Own a large estate in Brightstone. 

Ariane Bowmore - Youngest daughter of Lord and Lady Bowmore and the current target of Cricket's dubious affections. 

Alexandra Bowmore - Estranged, long-deceased sister of Lord Bowmore. Mother of Baby Boy Haig.

The Bowler Man - the strange, pierced-lip, bowler-wearing bag man for the Queer's unknown benefactor. 

Cornelius - Part time spice merchant, part time fixer in Nightmarket. 

Flint - A local spirit trafficker friend of Parva's who gave the Queer a job and then ambushed the crew in an attempt to steal the hull they were smuggling. 

Frake - A surly locksmith who only talks to Cricket when he pays first. 

Gretel - A Skovlander witch with whom Cricket has done some training and from whom Flews had obtained herbs to help her recover from her "spell."

Illustrious Haig - The creepy and mysterious benefactor of the Queer. At least a cannibal, probably a demon, and maybe even Gyr's father. 

Lord Helker - The elderly aristo who is working some kind of major, shady Leviathan oil deal with Lord Bowmore. 

Melvir - Physicker friend of Flews. 

Maza Ankhayat - Obo's mother and Mitho's clan leader. 

Mithos Ankhayat - Iruvian bodyguard who hired the crew to smuggle the body of his employer's dead son via train.

Obo - Young Iruvian boy who died of the Ghost Plague and who the crew was hired to smuggle out of Duskvol.  

Old Man Keel - Proprietor of the mostly empty oddities stall in Nightmarket. Less a vendor and more a purveyor of other people's things. A fence if you will.  Also, as it turns out, he is a major player within the Doskvol underworld. 

Petra Keel - An exasperated city clerk who Cricket has relied/leaned on perhaps one too many times. Currently in the custody of the Bluecoats, taken in for questioning about the Queer's activities. 

Polonia Stangford - A aged, disconnected member of a withering branch of the powerful Strangford family, and Cricket's occasional "patroness." Currently a potential dog-loving friend for Flews. Owns a trio of yappy little dogs - Tumbles, Tibbles and Tom Tom. 

Professor Ibdis - The Deathlands scholar and guide, sacrificed by the Queer at the temple spirit well. 

Skannon - The old Skovlander Leviathan hunter to whom Cricket gave the yellow oil sample. 

Stev - Young Skovlander who Cricket used as a scape-goat and who may or may not have snitched on the crew when interrogated by the Bluecoats. 


Locations of note:

The Ghost Torrent - The towering, waterspout-like maelstrom of spirit energy currently raging above the northwest docks of Duskvol. 

The Queer Lair - A dank cul da sac in a disused corner of the Duskvol sewers.  

The Sea Lustre - The Leviathan oil freighter owned by the Bowmore family, which is currently the epicenter of the "Ghost Torrent."

Skovlander Refugee Camp - A squalid shanty village squatting among the ruins of Charhollow. Comprised exclusively from Skovlander war refugees. 

The Tea Shop - Actually a tavern in Nightmarket, but one you only enter if you are very brave, very stupid or have specific business.








Wednesday, May 9, 2018

Map Key


Doskvol Map


Blades in the Dark

(cribbed from the Blades core book)

Blades in the Dark is a game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths.

The game is played to find out if the fledgling crew can thrive amidst the teeming threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the City Watch, and the siren song of the scoundrels’ own vices.


The setting is the cold, foggy city of Doskvol. It’s undergoing a sorcerously powered industrial revolution and there are trains, steam-boats, printing presses, simple electrical technology, carriages, and the black smog of chimney smoke everywhere. The city is crowded with row-houses, twisting streets, and criss-crossed with hundreds of little waterways and bridges.

Doskvol is also a fantasy world, trapped in perpetual darkness and haunted by ghosts—a result of the cataclysm that shattered the sun and broke the Gates of Death a thousand years ago. The cities of the empire are each encircled by crackling lightning towers to keep out the vengeful spirits and twisted horrors of the deathlands. To power these massive barriers, the titanic metal ships of the leviathan hunters are sent out from Doskvol to extract electroplasmic blood from massive demonic terrors upon the ink-dark Void Sea.


Yes. We are playing in a haunted steam-punk city, trapped inside a wall of lightning, powered by demon blood...




The evil that men do lives after them; the good is oft interred with their bones.
William Shakespeare

***

Campaign Soundtrack

Trailer Song

Theme Song

Mid-Movie Brooding Song

Character Ensemble Conflict Song  

Closing Credits Song